Final Project, Artist Talks, Gnomon Videos
Paul Debevec talked about his work as Associate Director of Graphics Research at USC ICT beginning as a humble graduate student making 3D environments from video shot from a kite all the way to doing high resolution facial maps for major motion pictures such as James Cameron's Avatar.
Electronic ArtsAndre Thomas and Chris David visited campus to talk about the skills required to be Technical Artists for one of the most successful videogame publishing companies in the world (that's EA in case you were wondering).
Electronic Arts produces games from numerous subsidiary studios including Insomniac Games (Ratchet and Clank, Resistance, etc), Crytek (Crysis, Crysis 2, etc), Bioware (Mass Effect, Star Wars: The Old Republic, etc), Maxis (The Sims, Sim City, etc.), and EA Sports (Madden NFL Series, FIFA Series, Tiger Woods Golf Series, etc).
Tim FieldsAs a veteran producer, game designer, and team leader in the gaming industry Tim Fields gave an intimate, informal talk about his experiences and where he sees the industry headed in the future. Tim gave us a unique look at the role of social games and mobile gaming in todays market and even visited the seniors upstairs to check out our independent game design project.
From Speed Painting to Concept Art with David Levy
A lot of good tips and tricks that helped me understand photoshop and all its tools, especially when playing with custom brushes, perspective, and Effects Layers. A lot of what I learned here I used in my final Knight image.