Wednesday, May 9, 2012

Cameron Coker - Final

Cameron Coker
Final Project, Artist Talks, Gnomon Videos

I hope to work a bit more on this one...not only is it small but I really need to work on the shading, get some harsh darks and lights in there...

Artist Talks


Paul Debevec


Paul Debevec talked about his work as Associate Director of Graphics Research at USC ICT beginning as a humble graduate student making 3D environments from video shot from a kite all the way to doing high resolution facial maps for major motion pictures such as James Cameron's Avatar.

Electronic Arts

Andre Thomas and Chris David visited campus to talk about the skills required to be Technical Artists for one of the most successful videogame publishing companies in the world (that's EA in case you were wondering).
Electronic Arts produces games from numerous subsidiary studios including Insomniac Games (Ratchet and Clank, Resistance, etc), Crytek (Crysis, Crysis 2, etc), Bioware (Mass Effect, Star Wars: The Old Republic, etc), Maxis (The Sims, Sim City, etc.), and EA Sports (Madden NFL Series, FIFA Series, Tiger Woods Golf Series, etc).

Tim Fields

As a veteran producer, game designer, and team leader in the gaming industry Tim Fields gave an intimate, informal talk about his experiences and where he sees the industry headed in the future. Tim gave us a unique look at the role of social games and mobile gaming in todays market and even visited the seniors upstairs to check out our independent game design project.

Gnomon Videos

From Speed Painting to Concept Art with David Levy


A lot of good tips and tricks that helped me understand photoshop and all its tools, especially when playing with custom brushes, perspective, and Effects Layers. A lot of what I learned here I used in my final Knight image.

Matte Painting for Production with Jared Simeth

What I thought would be an intermediate tutorial on quality matte paintings in photoshop became a sobering look at the techniques that professional matte painters use to create their gorgeous backgrounds such as modeling the scene in Maya before using rendered images as a foundation in photoshop.


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