Showing posts with label final project. Show all posts
Showing posts with label final project. Show all posts

Sunday, May 13, 2012

final post





The two Gnomon videos that I tried to watch but couldnt because my computer would not let me watch them. Were speed painting to matte painting with Rainart and Speedpainting to concept art by David Levy. Above are some things that I made by pulling the brushes from the dvds. In addition to my Final which is a snippet from characterizing the show Party down.

My two talks were Andrew Ellis Johnson and Hooper Turner. Both of them were particularly interesting. Andrew was very political. What I got from his work was a very comical approach. He also
pointed me to a group called improve everywhere.

Hooper Turner told me that I was a performance artist when I spoke with him one on one. He pointed me to artists that I should look up. Tom Sachs, Thomas Demand, Francis Bacon, Irving Norman, Sigmar Polke, Gerhard Richter, Thomas Hirshhorn, Eves Kline, Olive Harring, Katy Smither, etc.. Very nice dude. Gave me his day in New York and how he manages painting and working. Very inspiring. 

That's about it. 

Saturday, May 12, 2012

Final


Final

For my final project I wanted to redraw my character from the Hansel and Gretel assignment with a different, more illustrative approach. I chose a green color pallet (it worked well with my original composition), and kept my painting loose, as i like to see the energy that my brush strokes leave, and I'm not really all that great at keeping it tight.
Here's the progression of her portrait (reference used after the first sketch (haven't gotten permission from the artist yet...)):


Here is the rest of her body, where i decided that it would be fun to mix a flat, graphic style with the painterly appearance of her skin (inspiration):


For the background, I wanted to continue the interplay of the different styles, use a Japanese ukiyo-e theme, and try out different stock brushes in PS (inspiration, inspiration2 ):



And combined together (with some contextual shadows added)(if you want to see it larger, right-click the image and open in a new tab):


Thursday, May 10, 2012

Final Project

Final
For my final I created a spaceship using industrial design techniques.
Blocked out some shapes with charcoal brush to generate some ideas:
Sketched out one of the designs in 3/4 perspective:
Drew over with cleaner linework and added values:

Artist Talks
Adrew Ellis Johnson
Paul Debevec
Tim Fields


Gnomon Videos
Scott Robertson- Industrial Design Rendering - Bicycle
  trace drawing using path tool in PS to outline all the forms then shade afterward
  airbrush lights and shadows using "preserve transparency" to keep sharp edges
  add more paths for absolute white specular, erase soft edges into them
  learned: metal flake texture can be made with color dodging the hotspots with same hue, lighter color

David Levy - From Speed Painting to Concept Art
  create complex brushes by compounding simpler brushes, and changing opacity, scattering, and angle jitter settings
  gives you free high detail, even with speedpaintings
  use same brushes really big to brainstorm design ideas for structures and vehicles
  learned: use sharpen filter before saving brush preset

Wednesday, May 9, 2012

Cameron Coker - Final

Cameron Coker
Final Project, Artist Talks, Gnomon Videos

I hope to work a bit more on this one...not only is it small but I really need to work on the shading, get some harsh darks and lights in there...

Artist Talks


Paul Debevec


Paul Debevec talked about his work as Associate Director of Graphics Research at USC ICT beginning as a humble graduate student making 3D environments from video shot from a kite all the way to doing high resolution facial maps for major motion pictures such as James Cameron's Avatar.

Electronic Arts

Andre Thomas and Chris David visited campus to talk about the skills required to be Technical Artists for one of the most successful videogame publishing companies in the world (that's EA in case you were wondering).
Electronic Arts produces games from numerous subsidiary studios including Insomniac Games (Ratchet and Clank, Resistance, etc), Crytek (Crysis, Crysis 2, etc), Bioware (Mass Effect, Star Wars: The Old Republic, etc), Maxis (The Sims, Sim City, etc.), and EA Sports (Madden NFL Series, FIFA Series, Tiger Woods Golf Series, etc).

Tim Fields

As a veteran producer, game designer, and team leader in the gaming industry Tim Fields gave an intimate, informal talk about his experiences and where he sees the industry headed in the future. Tim gave us a unique look at the role of social games and mobile gaming in todays market and even visited the seniors upstairs to check out our independent game design project.

Gnomon Videos

From Speed Painting to Concept Art with David Levy


A lot of good tips and tricks that helped me understand photoshop and all its tools, especially when playing with custom brushes, perspective, and Effects Layers. A lot of what I learned here I used in my final Knight image.

Matte Painting for Production with Jared Simeth

What I thought would be an intermediate tutorial on quality matte paintings in photoshop became a sobering look at the techniques that professional matte painters use to create their gorgeous backgrounds such as modeling the scene in Maya before using rendered images as a foundation in photoshop.


Final


I used color schemes and brushes by http://loish.net/

Tuesday, May 8, 2012

Final



I usually don't do abstract stuff, so I decided to paint a bull in the style of the international logo for Spain. This was pretty hard for me, I kept wanting to clean up the edges and fix the proportions - but I forced myself to be as careless as I could.

Monday, May 7, 2012

Brandon's Finals

I'll just post all my finals on this page to make it a little bit easier.

Final Final


Concept Final


MSC Final

My notes from the gnoman video that I watched.


Most important elements in digital painting
-realistic light and exposure
-painting in a photographic style
-match the plate
-moving the elements
-technically sound
-strong focal point
-good first read
-strong composition
-camera movement



3 steps in creating concept art
photographic reference
cg
brushes

technique to adjust curves
lock off colors you want to keep my clicking on the spot in your image
find out where various colors are

mask by copying one of the channels and use that as a mask. Change to black and white using curves

Saturday, May 5, 2012

Thursday, May 3, 2012

finals for everything, artist's talks

final work: playing with adjustment layers & blending modes


team : Caleb & the Kicklighter's
my role : color script, poster organization/design, intensity chart




Gnomon video: The Mechanics of Color (see write-up on March 1 post)

talks: Andrew Ellis Johnson, Thecla Schiphorst & Mike Levy

1. Andrew Ellis Johnson
 Of Andrew’s works, I think the easiest to understand was the “Charge,” the trumpet with the altered mouthpiece. The inspiration was clear, and he executed well making a visual pun out of the hypocrisy of the world’s reaction to the Rwandan genocide. 


I’m not sure if it was the aesthetics necessarily, but his apocalyptic piece with the millstone balanced on the wine glasses appealed to me. It would definitely intrigue me if I were to see the installation in person. I mostly enjoyed his emphasis on the materials employed–and how those ought to be significant to the idea behind a work, too.
2. Thecla Schiphorst
I enjoyed the fact that Schiphorst's large-scale pieces almost all stemmed from her postcard sketches, which I loved. I liked her beautiful linework, and was less interested in her later works which seemed to stray from that. 
Her "hobby"-comic strips-made me smile. I enjoyed seeing a little of her imagination. 

She seems to have a childlike view of art, in the best way possible: The representation of things she sees, the obsession with a very saturated color, the simplicity of using colors and shapes and subjects that appeal to her.

3. Mike Levy
Not exactly an artist, but an interesting lecture given by the founder of Texas Monthly at May's Business School. I enjoyed hearing about his life before founding the magazine, and how much perseverance it takes to start a business, particularly a visual one.
Because I'm interested in possibly pursuing graphic design, it was beneficial to attend this lecture. One thing I learned is that I should avoid going into print. It's dying.

Wednesday, May 2, 2012

Wednesday, April 25, 2012

DIRECTIONS & TIPS FOR USING 3M SUPER 77 SPRAY ADHESIVE:
  1. Spray 6 to 8-inches away from object at a 90-degree angle in both directions for full coverage.  Don’t spray too fast.
  2. Once sprayed, let dry one minute or until [text missing here].
SPECIAL TIPS:  Shake can well before use.  Make sure nozzle is pointed at object to be adhered.

Final WIP


Tuesday, April 24, 2012

Final-Party Down-WIP(chris)


PLEASE READ: Schedule for rest of the semester

INFO:
Thursday in class:   
enter info for labels at Podium Mac.

PRINTS:
Have work printed by Thursday if you can.
Can spray and glue and cut in class Thursday.
If you want final in show, can print and prepare Thursday, or later.

GEREN SHOW:
Must have work for UG VIZ Show by 9 am, Wed 5/2, to Me at Geren when we put up show.
No foamcore!  Can use previous print made earlier in semester.  Cut to size you want.
9 am W 5/2 Geren:  help hang work!

VILLAGE SHOW:
Must have work glued and cut for Village Cafe Show 
by Wed 5/2 in MacLab, or Th 5/3, after 3 pm, at the Village Cafe downtown Bryan. 
*Self portraits with an inch of black around image that you cut to correct size.
*Other work cut to size, glued to best size foamcore to fit it.
Then cut so there is no border: image and backing foamcore are same size.
Meet at MacLab at 2:30, Th 5/3, and collect all work!
Go directly to Village Cafe, & hang show after 3 pm.
 

FINAL WORK:
Can be due Thursday, last class, printed for shows
or
Can be submitted to me digitally
or
Can come in for shows on W 5/2 Geren, or Th 5/3 Village.  See above.
Can come in as late as Th May 10 digitally for grading.


PORTFOLIO OF ALL WORK:
Burn a DVD and slip under my office door by May 10 or much earlier!  Hand to me if I am there.
Put ALL WORK from the semester:  PSDs in layers.  Reports of 3 lectures and 2 Gnomon videos.
Need this for final grading.

Sorry so much info.