Showing posts with label Inspiration. Show all posts
Showing posts with label Inspiration. Show all posts

Saturday, May 26, 2012

Thank you for a good semester

Thanks for a good semester, and good luck next fall with new courses here, or wherever you may be and whatever you may be doing after graduation.  Please feel free to email me with new work or news of your creative life.  Remember Gnomon videos and subscribing to Lynda.com if you want to learn more, and remember to intentionally fight for personal creative time to continue develop your creativity.  Try working without deadlines, and working until the work is just exactly what you want.  No one knows how long you worked, they only know what you created.  You can use the 80% rule when judging others (ie let it go), but the 110% rule when judging your own work.  This is easier when you give yourself - take for yourself - the time for iterations, polishing, redoing after new inspration, throwing out, putting in, rethinking, refeeling,  reknowing.  Save flattened copies along the way. Good luck on your continuing creative evolution.

I will have the work at the Village in my office.  And I have the work from the VIST show there too. But I am gone to Berkeley CA for the summer.  If you are near there during June and July, send me an email at marysaslow@gmail.com and we can meet for lunch.  What will I be doing there?  Art!

Monday, April 23, 2012

Robb Ruppel from Michelle

Robb Ruppel is an amazing digital painter that you guys might want to check out. He was an art director at Disney, and creates some amazing quick digital plein aire paintings.

http://www.robhruppel.com/gallery-9-digital-plein-aire/

Be sure to check out his blog, too.
http://broadviewgraphics.blogspot.com/

-Michelle left this comment on the post "35 Digital Painters You Shouldn't Miss":

Friday, April 20, 2012

Applying for a Disney Internship? Please tell me so I can tell Michelle.

R&H Apprenticeships

http://www.rhythm.com/jobs/los-angeles/apprentice/

April 30 DEADLINE: DISNEY

We have posted our Summer 2012 Summer Internship opportunities on our site https://careers.disneyanimation.com/job_groups ! 

Our 8 week internship is held in our Burbank, CA offices where students work one-on-one and in group settings under the watchful eyes of a DIsney Mentor. 

Main requirement: 
students must be returning to school in the Fall 2012.  We have extended the deadline to April 30, 2012. 

Thursday, April 12, 2012

ReelFX in the fall?

Frederick Gardner of ReelFX writes " We are hiring senior level artists right now, and may begin hiring junior artists in the Fall. I'll keep you posted."

Thursday, April 5, 2012

Notes on Drawing-chris

Hey guys I wanted to share with you all some notes on drawing. 

Max/MSP/Jitter etc, T 4/10, Studio A 3-5, talk @ 4

Morgan Jenks, Artist/Musician writes: For all who are interested to see some live electronic music and video jockeying,
Next Tuesday, April 10th, I'll be giving a demo of my implementation of the Max/MSP/Jitter and Ableton Live software frameworks and one finished piece as part of a directed study with Dr. Seo.
I'll be in Studio A from 3 - 5, hanging out, with a short talk and performance at 4:00.  Please come!!



Wednesday, April 4, 2012

Want to know what about Viz Dev?

Please see ad for Visual Development Artist on Blue Sky website.  
Go to this site, go to last job listed.  Read.  .....
http://www.blueskystudios.com/content/company-jobslist.php

EA Wed 7 C105, Blue Sky Th 7 C105

Former Viz Student: inspiring multi-talented artist

Lecture by Dr. Jack Stenner, visiting artist
Monday, April 9 at 5:30pm, Wright Gallery, Langford Center A

Tuesday, March 27, 2012

William Niu

A student I used to go to HS with. Here's a trailer for his thesis project:
http://www.youtube.com/watch?v=4wZcri2bB60&feature=youtu.be

and here's the link to his blog:
http://niuner.blogspot.com/

Another Art Student



Worth your time to explore this student's site - which Caleb is following.
http://niuner.blogspot.com/

He refers to James Jean in describing one of his sketches. One place to start  is below.
(Also look at james jean fables cover, and his website.)

https://www.google.com/search?q=James+Jean&hl=en&client=firefox-a&hs=HbK&rls=org.mozilla:en-US:official&prmd=imvnslo&source=lnms&tbm=isch&ei=2DNyT7ecHInI2AXY64zoDg&sa=X&oi=mode_link&ct=mode&cd=2&ved=0CDcQ_AUoAQ&biw=1103&bih=1177

Wednesday, March 14, 2012

Michelle Robinson - the Disney Animation artist who helped teach the course last year - is following this blog.

Tuesday, March 13, 2012

Moebius = Inspiration

Hello Vizzers:  Look at examples below – from one of my favorite artists, Moebius, who just died – for Character Design, Complexity of Grouping of Characters, Perspective, Dramatic Light and Value to Create Depth – and Incredible Imagination and Creativity. 

Moebius fan, Rick Carter, the production designer who won an Oscar for art direction on "Avatar," said the effect the art is unsettling:

"The inspiration I always felt from the art of Moebius was that I believed he truly saw the imagery he depicted and was actually not making it up," Carter said Saturday. "His imagery appears as if it was sketched from a real-life subconscious world/existence."

http://www.chicagotribune.com/entertainment/la-me-moebius-20120311,0,6227066.story 


Jean Giraud, or Moebius, stands in front of a fresco made from his art.

Tuesday, March 6, 2012

Light and the Range of Values: Notes from Dick Davison....

A drawing is successful if there is a sense of LIGHT in it.
Ironically, you create a sense of light by developing the shadows.
Every shadow has variations of darkness.

The photograph is the standard of reality in the present age - by mimicing the eye.
The EYE sees the world in a pattern of light and dark, and so does the camera.
The camera captures the spaces between things that bring out the reality of the objects in the image.  The eye recognizes shadow shapes.
Because you can think (unlike the camera) you have a brain that separates the world into things, and so you miss what the camera records, and what your eye actually sees.

There is a hierarchy of lights and darks, a vast range of tonality, and ambient light too.
Look for lightest light and darkest dark:  everything else is between those in value; everything else is moving toward light or dark.

The only perfectly white areas are highlights: everything else is darker than pure white.
If they eye and camera see translucency and transparency, then that is available to you in your art too.
The edges of shadows:  Where are the sharp edges of shadows?  Where are they fuzzy?
Shadows on rounded forms are darkest nearest the light, and then are grade off to be lighter with the bounce light effecting them.
There shouldn't be outlines.  Sometimes you do not even realize they are there.
Push the value range.

Inspiration: Ralph McQuarrie, Concept Artist

  















Ralph McQuarrie, the artist who transformed George Lucas’s  earliest scripts into lush, vivid images of intergalactic expanse and light-saber combat that became the visual core of the “Star Wars” saga, died on Saturday at his home in Berkeley, Calif. He was 82. 
     Lucas:  “Ralph McQuarrie was the first person I hired to help me envision ‘Star Wars, 
     When words  could not convey my ideas, I could always point to one of Ralph’s fabulous  
     illustrations and say, ‘Do it like this.’ ” 
http://www.nytimes.com/2012/03/06/movies/ralph-mcquarrie-artist-behind-star-wars-dies-at-82.html?_r=1&ref=obituaries
Slideshow of Star Wars Concept Art by McQuarrie:
http://starwars.com/news/ralph_mcquarrie_remembered.html

Thursday, March 1, 2012

Blogs etc

Mark Kennedy works for Disney currently.
http://sevencamels.blogspot.com/

Images of Paul Felix's work, beautiful layouts.
http://unofficialpaulfelix.blogspot.com/

A cartoon a week by Asaf Hanuka.
http://realistcomics.blogspot.com/

Concept Art & Matte Painting Sites:
http://conceptartworld.com/
http://www.conceptart.org/
http://en.wikipedia.org/wiki/Matte_painting
http://mattepainting.org/

Know some others????