Showing posts with label Agopolis. Show all posts
Showing posts with label Agopolis. Show all posts

Monday, May 14, 2012

FINAL





1.     Paul Debevec

He is head of the graphics laboratory at the institute of creative technologies. He talked about the progression of making 3d things look fake to making it look real and believable and how they have developed technology to make facial 3d models look believable and crossing the uncanny valley in particular Avatar and spider man.

2.     Tim Fields
He talked about the gaming industry and how its being fragmented out in that there are more opportunities for people to become a part of it. How different platforms are making it easier for more freelance people to work on new games.
3.     Blue Sky

Talked about how they were able to get light to interact with clouds in an effective and cheap render wise. Developed a cloud generator and created a library with different seeds. Having a team of a few people working on specific things.


Gnomon Tutorials

Lighting with Materials:
It was very useful in that it helped me learn more about shading and how to apply to a 3d model. The artist who made the tutorial was very good at explaining how to make the material and how lighting and shading should be applied.

Maya fluid tutorial

The artist Wayne Hollingsworth gave a very good tutorial on how to create believable fire. The tutorial taught me how to add texture to the Maya fluids and using the dynamic fields to make a smoke bomb effect. It also gave a good explanation on how to create oil and wispy smoke as well as how to create ground dust.


Monday, May 7, 2012

Brandon's Finals

I'll just post all my finals on this page to make it a little bit easier.

Final Final


Concept Final


MSC Final

My notes from the gnoman video that I watched.


Most important elements in digital painting
-realistic light and exposure
-painting in a photographic style
-match the plate
-moving the elements
-technically sound
-strong focal point
-good first read
-strong composition
-camera movement



3 steps in creating concept art
photographic reference
cg
brushes

technique to adjust curves
lock off colors you want to keep my clicking on the spot in your image
find out where various colors are

mask by copying one of the channels and use that as a mask. Change to black and white using curves

Wednesday, March 21, 2012

PDF to Print Agopolis!

Please look at your work again -
consider suggestions from fellow students on the grading sheets -
make any changes -
and print today or Thursday morning upstairs -
free and calibrated. 

Printing:  Bring in PDF to print.  Not jpeg.

Leave border around image.
Printed 16" on 17" paper should leave c 1/2" all around.
(Border is good for matting)

Tuesday, March 20, 2012

Agopolis - Academic Building WIP


Agopolis - Cameron Coker - "Desert Storm"


Agopolis:The Movie

Agopolis - Stephanie

Agopolis - Sage



Laura Murphy - Agopolis Final


UPDATED:

Amber: Agopolis & Concept Art Progress


Final

 

WIP

Agopolis

Agopolis - Krista

Agopolis

Elizabeth- Agopolis

Tuesday, February 28, 2012

Niki--Library In Decay

Post-apocalyptic Evans Library in decay WIP. It's roughly 100 years into the future and global warming has brought the Gulf of Mexico to College Station's doorstep. The campus is abandoned, as everyone has headed for the hills--flooding is frequent in the area--but not before clearing out the main fixtures. Evans is being reclaimed by nature.
FINAL Tues March 20


Thurs 8 March

Tues 6 March



Thurs 1 March

Tues 28 Feb
Photos taken of the library